After almost two months, 25 tournaments and the award of more than $ 70 million in prices, the Esports World Cup (EWC) is over. Professional teams from around the world have participated in Mobas, fighters, shooters, Battle Royals and RTS titles for the right to be called the best players in the world. The CED show would have been impossible without the financial support of the crown prince of Saudi Arabia, Mohammed Bin Salman, who cultivated the Saudi game industry at more than $ 2 billion in 2025.
The EWC continues to take massive steps forward for global esports and multi-game tournaments. But does the live broadcasting viewer follow the pace? Our Stream Hatchet team was proud to associate with the Esports World Cup To answer this question even with analyzes from minute to minute. In this article, we give a look behind the scenes with a complete overview of the most popular games, genres and co-stretching of the EWC 2025.
If you are looking for information about the 2024 Esport World Cup, Please see our previous article here.
Tl; Dr Takeaways by Stream Hatchet:
- With only 3 more games on the list than last year, the EWC 2025 brought 71m more watched – a jump of 73%
- Mobas wore the EWC 2025 viewer: although Mobas presented in only 5 of the 25 tournaments, they represented a little more than 50% of all hours looked at
- The co-stretching is an integral part of the EWC’s success: the co-stretreamers brought 41.5% of all hours viewed with certain games, more than 70%
The ESPORTS 2025 World Cup jumps before last year’s event

The EWC 2025 has established a new reference for multi-game tournaments, beating last year’s records in each key metric. The EWC 2025 generated 168 million hours monitored (73% more than 2024), while the average number of viewers has climbed to 157,000 (33% more than 2024). But it is the advanced show that really stands out: EWC 2025 was able to reach 3.2 million advanced viewers, 1 m more than 2024. This is a huge step forward, signaling the growing global scope of the Saudi tournament. As the only second edition of the EWC, there is still much more space for this competition to develop with additions to its list of 24 games.
The best game and the genres of the ESPORTS 2025 World Cup

Speaking of these 24 games, they can almost be broken down into six genres: Mobas, shooters, fighting games, strategy games, racing games and a sports game. At EWC 2025, Mobas has led the charge again by counting more than half of all audiences with 85.6 million hours of surveillance. However, Mobas experienced the least spectacular growth of all kinds with an increase of 41.8% compared to last year. The shooters were not far behind, capturing 65m hours (an increase of 112% compared to 2024), but it also took 11 games to reach this level – twice the number of MOBA titles.
Combat games and strategy games have emerged like the surprise stars of the EWC 2025, improving their position compared to last year from 186.1% and 254.8%, respectively. The kind of fight is particularly important for Saudi Arabia: they have recently invested money and significant efforts in the launch of SNK Fatal ferry: Wolves City (covered in more detail here). It was their chance to put the game on a global platform, but the results suggest that this renewal of the franchise will take a little more time to find its audience. However, the kind of fight is increasing and the future seems positive.

Mobile games stole the spotlight at the EWC 2025, with the male tournament for Mobile legends: Bang Bang Conduct all tournaments to 543,000 average viewers while Mobile PUBG took third place with 402K average viewers. Although only 5 of the 25 EWC 2025 tournaments are on mobile, they collected collectively 45% of the whole hours of the event. Mobile games are really global, reaching regions like Southeast Asia and Latin America with higher adoption rates than PC games. The success of mobile games on this world scene proves that the CEDC is doing its work to represent a global audience of play.
Looking through the other titles here, League of legends Looked up with its performance last year with an average audience of 448,000 average viewers, while the other Riot title Valuation made the top 10 of his first exhibition to EWC with average viewers of 157,000. It was also pleasant to see a non-moba and non-ashooter game do the top 10, with Street Fighter 6 Strike an average audience of 136K.
The full role of co-stretching in the success of the ESPORTS 2025 World Cup

The co-stretching played a major role at the EWC 2025, with 41.5% of the total of the hours regarded coming from community emissions rather than official chains. Call of duty The titles have opened the way, as War area (88%) and Black ops 6 (77%) saw the vast majority of their audience supplied by co-stretreamers. Other higher eastports have followed suit, including Counterattacle (76%), Legends Apex (75%), and League of legends (73%). The magnitude of these proportions shows how co-stretching has become the cornerstone of the distribution of Esports sports. And, for the publishers of the Games presented at the EWC 2025, they should pay attention to the co-stretches stimulate the demand for their games to join in potentially with them for influence marketing.

Speaking of this, we have plunged into the best co-stretches of the entire EEC 2025. Caedrel led the pack with 3m hoursWith its cover of League of legends Bring tons of viewers as always and solidify it as Global Goat Lol ESPORTS. It was behind Scump (2.3 m), Snax Gaming (2.1 m) and Ohnepixel (2 m), each bringing their own communities to the Giron. What is interesting is that these best co-stretches of a multi-game tournament do not necessarily align with the best co-stretches for specific tournaments, as we have covered previously. But these personalities standing out up show how the EEC is capable of also drawing a more occasional audience, rising above Esports fanatics and in a cultural event.
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The ESPORTS 2025 World Cup has waved as one of the most powerful forces of competitive games, beating records through the hours watched, the hearing and world scope. Mobas and shooters remain the pillars of the Esports audience, but the explosive growth of fights, strategy and mobile games shows that the public is hungry for variety.
With the co-division leading almost half of the total number of viewers, the success of the EWC highlights a clear path: expanding the competitive landscape and embracing new ways of connecting with fans. By developing in emerging genres and continuing to empower the creators, the tournament can capture an even more important and more diverse audience. Finding new online communities through other genres and competitive forms could also open new paths, as drawing from the Speedrunning community to present pros from solo experiences. We are delighted to see the movements of the EWC as it continues to grow in 2026.
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